using UnityEngine;
using System.Collections;

public class Const
{
    public const string PATH_XML = "XML/";
    public const string PATH_TEXTURE = "Textures/";

    public static Vector2 TEXTURE_BASE_RESOLTION = new Vector2(1280, 720);

    public enum ENNEMY_TYPE { OLD_MEN };
	public enum ENEMY_WAY { FORWARD, BACKWARD };
	public enum ENEMY_STATUS { FOLLOWING_PATH, SHOWING_PLAYER, SHOWING_TRAP, DEAD};

    public enum TRAP_TYPE { NONE = 0, BILLE, FIRECRACKER, SLINGSHOT, COSTUME };

    public const int LAYER_TRAP = 8;
    public const int LAYER_ENEMY = 9;
    public const int LAYER_PLAYER = 10;
    public const int LAYER_CRATE = 11;
    public const int LAYER_HUD = 12;
    public const int LAYER_CONE_START = 13;
    public const int LAYER_CONE_END = 14;
    public const int LAYER_GROUND = 15;

    public const float TIME_ENEMY_SHOW_TRAP = 1.0f;
    public const float TIME_DEAD = 1.0f;

    public enum TYPE_TILE { NONE, BUSH };
}
